Artlantis for Revit Users
Create your model in Revit, export and edit it in Artlantis. Return to Revit, make changes to the geometry, export a new Artlantis file and recover your previous work done in Artlantis.
The Artlantis export plug-in offers a direct transfer from Revit into Artlantis, without the need for intermediate file formats. During the export, special entities are automatically exploded. Artlantis’ .atl file format is cross platform; it can be read on both Macintosh and Windows.
Let’s see in detail what Artlantis can recover from your Revit model:
• The geometry
• All cameras for parallel views
• All cameras for perspective views
• The shading color and transparency of materials with their names
• The geographical position of the Sun active for the parallel view that is used for the export.
Step 1 : Modeling in Revit
Build your model in Revit Modeling Tips :
• Artlantis takes into account the name of materials you assign to surfaces in Revit. Surfaces with the same material name (even if the material itself differs in Revit) will be treated with the same material in Artlantis.
• Surfaces with multiple materials, in other words surfaces for which you applied the Split face and Paint command in Revit, will be transferred with only one material to Artlantis. For example: in case of a wall, it will be transferred the diffuse color and transparency of the default material.
• Artlantis does not support RPC objects; it means that site components such as Revit plants are not compatible with Artlantis. We suggest that you use Artlantis trees and vegetation instead.
• You can transfer the complete model, or only a part of it. In the event you only want to use a part of the model in Artlantis, simply select the parts and export.
• Import all linked files into your Revit model before beginning the export.
Step 2: Export the model to Artlantis
Go to Parallel Views and launch the command: Tools > External Tools > Export to Artlantis Render - Studio. Specify a location and finish the operation. The built-in plug-in will create an Artlantis .atl file.
Step 5 : Update the modified model in Artlantis
Open the new .atl file you have created. When opened, go to File > Use Reference File... A new dialog box will appear. First, select the location of your old .atl file to which you want to refer and select it. You now have many options; you can transfer from the fist Artlantis file into the second one.
First, you can recover all the shaders from your first scene into your new one. Choose this option:
You now have the possibility to recover all the information from your first file. Here we select all options. You can recover: Then click on OK. Your new file has been updated with the data from your first version.