How to use ARCHICAD and Artlantis
Modelize a project into ARCHICAD export it and edit it with Artlantis. Return to ARCHICAD modify the geometry of the project, export a new Artlantis file and recover automatically the previous work done into Artlantis.
Step 2 : Export the model to Artlantis
NB: The export can only be done in 3D View with the activcation of the Perspective option. The camera and heliodon settings will be retrieved into Artlantis.
1. Display the 3D View Menu View > 3D View Mode > Perspective Then File menu > Save as...
Format: Choose Artlantis, name the file (e.g. A.atl) then Save it. The saving is done in Artlantis file format, if they were dependent textures they will be saved into a folder created beside the .atl file.
2. The following Export dialog box get displayed :
3. Check the needed export options you would like to retrieve into Artlantis.
Perspective Cameras, Lights, Sun and the textures associated to Wall, Roof, Slab and Others. Others: Can be columns, beams, objects...
NB: When in the dialog box of the export the Lamps or Sun are still grey, this is means you will have to activate them into the Photorenderings Settings dialog box of ARCHICAD. Menu Document > Creative Imaging > Photorendrings Settings in the popup list choose Internal Rendering Engine.
Open the the Effects thumbnail in the Light sources check Sun and/or Lamps Tutorial Artlantis Artlantis
Step 3 : Open the file into Artlantis and dress the model
Once opened the ARCHICAD geometry get displayed, depending on chosen options when exporting, the textures, cameras and ARCHICAD lamps. You can keep on set these elements into Artlantis and also associate Shaders, other textures, objects as well as new lightings artificial or natural... ARCHICAD model read into Artlantis.
Step 6 : Open the updated file into Artlantis
Open the B.atl file. Look at the ARCHICAD modified geometry it is retrievd into Artlantis as well as all the work previously done into Artlantis. The infinite ground, the 3D Sky the Shaders...
Here is the result: The new wide window is retrieved as well as the infinite ground, the set Shaders and the 3D sky.